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The blackstone chronicles
The blackstone chronicles







the blackstone chronicles

But at no point does The Blackstone Chronicles really grab hold of you and make you feel suspense or terror. Mental institutions and the treatments that occur therein are great material for horror. Assuming the role of Oliver, you wander around the asylum, speaking to the ghosts of patients, solving puzzles, and searching for your son. Now Oliver must find his son in the asylum, currently in renovation to be opened as a museum.

the blackstone chronicles

The ghost of his father has lured him back by kidnapping his young son, Josh. Oliver Metcalf, a central character of the books, has returned once again to Blackstone, his home for years and the location of the asylum his father, Malcolm Metcalf, ran. The story is somewhat promising, especially for those familiar with the books. They were effectively creepy, while the game seems hollow and halfhearted. But while both mediums deal with the same issues and characters, it's hard not to wonder if Saul took most of the good ideas for the books. Centered around the shell of a former asylum, both the books and the game deal with the ghosts of said sanitarium, the former figuratively, the latter literally. John Saul, the popular horror writer upon whose serial novel The Blackstone Chronicles is based, has stated that the idea for the story originated as an adventure game.









The blackstone chronicles